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Introduction to Unity DOTS

1.First you need to instantiate a job.

首先,需要一个作业。机翻

「Introduction to Unity DOTS」评价该例句:好评差评指正
Introduction to Unity DOTS

2.But essentially, this is how you instantiate entities using this conversion workflow.

但本质上,这就是此转换工作流程体的方式。机翻

「Introduction to Unity DOTS」评价该例句:好评差评指正
Introduction to Unity DOTS

3.Just like we can instantiate GameObject Prefabs, we can instantiate Entity Prefabs.

就像我们可以 GameObject Prefabs 一样,我们可以 Entity Prefabs。机翻

「Introduction to Unity DOTS」评价该例句:好评差评指正
Introduction to Unity DOTS

4.When we instantiate an Entity Prefab, we'll need to give it a position.

当我们体预制件时,我们需要给它一个位置。机翻

「Introduction to Unity DOTS」评价该例句:好评差评指正
Introduction to Unity DOTS

5.Scroll back to the start method, and let's instantiate our Prefab at, say, 4, 0, 4.

滚动回 start 方法,让我们在 4,0,4 处我们的预制件。机翻

「Introduction to Unity DOTS」评价该例句:好评差评指正
Introduction to Unity DOTS

6.Assuming our GameObject Prefab converted correctly, then this should instantiate an Entity.

假设我们的 GameObject Prefab 已正确转换,那么这应该一个体。机翻

「Introduction to Unity DOTS」评价该例句:好评差评指正
Introduction to Unity DOTS

7.So first we'll need to instantiate the another job.

因此,首先我们需要另一个作业。机翻

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